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Moon Hunters | |
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Developer(s) | Kitfox Games |
Publisher(s) | Kitfox Games |
Platform(s) | Windows, Mac OS X, Linux, PlayStation 4, Xbox One, Nintendo Switch |
Release | March 10, 2016 |
Genre(s) | Action RPG, Roguelike |
Mode(s) | Cooperative multiplayer single-player |
Explore a 1 to 4 player co-operative personality test set in a rich, ancient world that's different every time you play. You have 5 days before King Mardokh and the Sun Cultists declare war on Issaria’s tribes.
Moon Hunters is an action role-playing video game developed and published by Kitfox Games. It was released on March 10, 2016 for Windows, Mac OS X and Linux through the download service Steam, for PlayStation 4 on July 19, 2016, and was released for Xbox One on July 19, 2017 and the Nintendo Switch. The game received mixed critical reception, which praised the game's unique gameplay, graphical style and storytelling, but criticized the short length and lack of combat depth.
Gameplay[edit]
A co-op, roguelike action RPG that is described by the developer as a 'personality test RPG',[1]Moon Hunters lets up to four players choose from one of six different characters, each with their own strengths and weaknesses.[2] They must set out on a dangerous journey to bring the moon back to the fantasy land of Issaria and stop the evil Sun Cult.[2] The game's endings can differ widely depending on the choices the characters make during the journey, and the outcome of the final battle.[2] The areas of the game are procedurally generated and will differ for each playthrough.[2] However, information about past playthroughs is saved in the form of constellations.[2]
Plot[edit]
One night in the fantasy land of Issaria, the moon does not rise.[3] As the source of all magic and spiritual power, its disappearance imbalanced the world, and the game's heroes must set out to restore the balance again.[3] Without the moon's power, monsters infest the land, causing chaos and spreading danger.[3]
![Moon hunters characters Moon hunters characters](/uploads/1/2/6/2/126247809/659404969.jpg)
The story of the game is non-linear, and changes depending on the actions of players all the way up to and including the ending.[3]
Development[edit]
The lead designer of Moon Hunters, Tanya Short, was heavily motivated by the idea of creating a game that used procedural generation to create 'personal player narratives'.[4] In order to do that, she had to find a way for players to become invested in quests that were randomized.[4] Instead of using traditional good/evil moral duality, the game bases characters' actions around their own distinct personalities.[4] The game uses a campfire system to build the players' bonds with their characters, and focuses on breadth of potential experiences over the depth of the game itself.[4]
The game was designed with its ancient Mesopotamian setting in mind. The game's story was influenced by ancient myths from a number of different sources, though sometimes a version of a myth was chosen that better reflected modern egalitarian values.[5] Despite a heavy amount of research, the lead designer regretted not being able to hire an expert on Sumerian history to make the myths more accurate.[5]
Reception[edit]
Reception | ||||||
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Since its release on Steam, Moon Hunters has garnered mixed reception, holding an aggregate score of 62/100 on Metacritic for the PC version of the game.[6]
Sam Wachter of RPGamer gave the game a 4/5, calling the game's writing 'gorgeous' and the world 'atmospheric'. She also praised the game's soundtrack and overall gameplay, but criticized its lack of online co-op and the fact that it was not as fun playing it in singleplayer. She also called the game's length 'too short'.[9]
Davis Cox of 'Kill Screen scored the game 65/100, saying it 'nobly aims for the stars', but that the gameplay is unbalanced with repetitive and 'overpowered' moves, though the game's story makes up for this.[2]
Edge Magazine gave the game a score of 60/100, commending the game on allowing you to 'elope with the final boss', but saying that the game ends more quickly than expected.[10]
References[edit]
- ^'Cooperative Myth-Making Action RPG Moon Hunters Hitting PS4 July 12'. Siliconera. 2016-05-27. Retrieved 2017-08-11.
- ^ abcdef'Moon Hunters is about legends, but isn't quite legendary - Kill Screen'. Kill Screen. 2016-09-07. Archived from the original on 2016-09-26. Retrieved 2017-06-18.
- ^ abcd'Moon Hunters | Co-op Personality Test'. www.moonhuntersgame.com. Archived from the original on 2017-06-11. Retrieved 2017-06-18.
- ^ abcdFrancis, Bryant. '3 lessons on procedural storytelling from Moon Hunters'. Archived from the original on 2017-05-11. Retrieved 2017-06-18.
- ^ ab'The Developer of 'Moon Hunters' Explains How Diversity Shaped the Game'. Vice. Retrieved 2017-06-18.
- ^ ab'Moon Hunters for PC Reviews'. Metacritic. Archived from the original on 2017-01-02. Retrieved 2017-06-18.
- ^'Moon Hunters for PlayStation 4 Reviews'. Metacritic. Retrieved 2020-03-25.
- ^'Moon Hunters for Switch Reviews'. Metacritic. Retrieved 2020-03-25.
- ^'RPGamer > Review > Moon Hunters'. www.rpgamer.com. Archived from the original on 2016-09-19. Retrieved 2017-06-18.
- ^'Moon Hunters Review'. Edge Magazine. May 2016. p. 123.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Moon_Hunters&oldid=949698168'
If you love the mind-bending 'Groundhog's Day'-style storytelling of Majora's Mask, and if the idea of a quick-and-fun Diablo-like action RPG If you love the mind-bending 'Groundhog's Day'-style storytelling of Majora's Mask, and if the idea of a quick-and-fun Diablo-like action RPG sounds like your thing, and if gorgeous world creation and art is your thing, this is the game for you. I didn't really know what to expect from it, but it hits every note it aims for flawlessly. I think a lot of people have struggled with 'getting' the game - the idea of playing the same 5 days in the game work's ancient history over and over again as different characters throws some people ('wtf the game is only 45 minutes long' - noooo, you play that sequence again and again, and it changes as you play!), but for me it was a revelation. The exploring/fighting gameplay is simple, fun, and accessible - although I definitely recommend a controller.
![Moon hunters gameplay Moon hunters gameplay](http://static4.gamespot.com/uploads/original/1406/14063904/3025168-0002.jpg)
Mouse/keyboard work great for some classes, but for others not so well. Kitfox has been supporting the game post-launch, and have promised new content. For me, this one's going in my favorites list. It's the friendliest rogue-like I've ever played (if that's even a fair comparison), and I'm a long way from done with it! Moon Hunters is a fairly intriguing, story based indie game, with several RPG and rogue-like elements. It is, however, a fairly short game but Moon Hunters is a fairly intriguing, story based indie game, with several RPG and rogue-like elements. It is, however, a fairly short game but it makes up for it in the fact that is has a lot of replay value.
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You take on the role of a member of the Moon Cult who worship the Pale Dancer, the goddess of the moon. However, the moon has mysteriously disappeared and you are tasked with finding it. Alongside this you discover the Sun Cult, your enemies, are trying to take over the world. And so you are tasked with defeating the leader of the Sun Cult, 'King' Mardokh, as well as recovering the moon. There are four classes to choose from when you first start the game, however there are two more which can be acquired via certain events in the story. The four classes are; Druid, Occultist, Witch and Spellblade. Each of these classes have their own unique skills, the Druid can transform into a wo.
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